Friday, 12 November 2010

Week 7 Alpha Preparation

For week 7 mine and Danny main priority was to get everything ready for the alpha presentation which is due the week after. We both knew that we had done enough for already for the alpha but we wanted to get as much done as possible, We both agrred that for the alpha we wanted all the buildings modelled, Uvd and ready for texturing, we also agreed that we wanted a lot of the props in the scene so our class gets a feel for the environment, I carried on modelling and putting props into the scene, there is a lot more to be modelled but for the alpha you get the basic idea of the scene.

As you can see from the shot above all of the light maps are working very nicely and alos Danny has setup the post processing chain which enables us to have ambient occulsion and also other nice effects like depth of field and the fog which is turned on, we have also added a default skydome for the alpha that will be changed in the future.

One thing that has been a success this week was blocking off all the open areas, for the past few weeks we have been debating how we could block of certain areas without it looking really bad, so this week Danny has been using assets and props that have already been modelled to do this,

The shots above are just other angles of the map so far, there is a lot more of the map that will be shown for the alpha and were hoping to give a walkthrough of the map other than just screenshots, were hoping for next week to give a good and proffesional presentation to the class and were hoping to get postive and constructive critcism.

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