My main aim for this week was to get one building in our scene textured so that i knew the tiling textures would work on all of the buildings. As I was doing this Danny researched vertex painting and actually started painting the floor for our scene.
Above is the 1st house I textured using different resoultions where neccassary. I think that this building is probabily one of the least seen buildings so the texture resoultions range from 128 x 128 up to 512 x 512, In game it also looks really nice, the bricks and tiles are popping out really nice and when combined with the textured floor myself and Danny can see a gears of war feel to the level.
My aims and objectives for next week is to carrying on texturing the scene and get as much texturing as possible done.