I started out by finishing some of the scene from last week and adding some of the background buildings to give the scene some perspective, I also started modelling some more seperate buildings which attached further on down the road, I did this because Danny was wanting to also model some buildings and the way we have split up the scene is like two seperate scenes, so for him to start his side of the scene I had to model certain buildings for him to connect his to.
Below is a quick rendered shot of how far into the scene we were on tuesday of week 4
The image above has the main tower of the big building which isnt in this rendered shot, I modelled the tower and small building next to the tower so i could get the scale right for the big building which is the main building you can see in the scene.
My next plan for the week was to try and put the scene above into unreal to see how it plays at the moment so I can see if all the scale was right and to see which parts I can use as modular pieces, also to start a package for the scene so we can re use certain props through out the scene.
Once the scene was in unreal I was happy with the scale and how the scene was coming along, as you can see in the unreal shot above i had modelled the main building in the background which gives a really nice perspective and when it has the height map fog in the scene it going to look really nice.
Also at this point which was the thursday Danny had finished his car and also modelled the post box prop which will probabily be on Danny's blog.
The rendered shot above is the latest render so far, Everything in the scene is ready for unreal and is all to scale, they are clean models and ready for Uving, i work really different and should stop uving after everythings done out of my system but that is my main aim for next week to get everything so far Uv'd and ready for texturing when needed.
This is the same scene just from another angle, the houses on the left are terraced houses which all look the same but I will make them look different by putting more grime on certain houses to make them look older than they are. Also in the render where the huge empty gap is, is where Danny is starting his buildings and also the damaged car has to be put into the scene.
For next week I hope to have most of the buildings that are not in the scene in there and also block off certain areas. I am also guna start modelling certain small props to cover the street with e.g petrol cannisters and rubble. My main aim though is to get most of buildings Uv'd and ready for texturing because I know that this is going to take a fair bit of time.
Liking the UDK shots and I remember you showing me that you had modulated it up for UDK, very good indeed.
ReplyDeleteI would get sky and heightfog in ASAP, as they are some of the main elements to help sell the atmosphere and even lighting of the scene, It's important to visualize this at an early stage and not leave it till' last.
For initial feedback purely on the atmosphere, I believe your scene has a lot of blue and mysty elements in, am I right? Dump a heightfog in there which is of a blue saturation, and start playing with light colours, It's important and helps visualization of the scene.
Good job, you two are making a killer scene.