I started Uving all the buildings on the Monday of week 5 and I finished them all on friday. I did take 5 days but now that the UVs are done I feel im ahead of work, there is still loads of buildings and props that i need to model but i will be UVing them as I go along from now.
Below is A shot of the scene UVd
While I have be doing the UV's all week Danny has been working on the other half of the scene by doing some of the buildings. He has done the 2 biggest building in the scenes and they have all been UV'd. By Danny doing the buildings we now know the sheer size of the map and what needs to be done as soon as possible. Me and Danny have disscussed the scene and we are aiming to get all the models done by the Alpha which is week 8.
Below is a few shots of the map so far, we have coloured the buildings so u can see who has modelled what, the buildings that are brown are the ones that Dan has modelled and the yellow ones are all mine,
As you can see from the shot above there has been a lot of work done so far and everything in that scene do far is UVd and ready for texturing.
The shot above is how were hoping the player of the game would see the environment from. We are doing the game from 3rd person so obviously this would include the charcater as well as the scene and also the car Dan has already modelled.
For next week I am hoping to start modelling some of the props within the scene because from the past weeks blogs all the rendered shots all contain buildings and not enough props. I am also going to start rendering all of my shots in UDK from now on because it looks a lot smoother than the shots in Maya.
So overall for next week I want more props in the scene which will all be UV'd and ready to texture and Im hoping that Danny has the floor modelled and UV'd because I know he is currently doing it, also we want to test light maps to see if they are working right with our scene, Id rather know now if there is something i need to change rather than later.